Skylanders: Trap Team Light and Dark Element Expansions review – fresh components, more fun

all formats , Activision, cert: 7

Essentially, every Skylanders toy is a physical piece of downloadable content. What makes the Light and Dark Element packs noteworthy, though, is their additions to the base game – in this case, whole new elements, with perhaps the best game-changing comparison being if Pokémon added the fire type after release. Each adds a new playable Trap Master Skylander – the main characters, capable of opening elemental gates in the world – plus a new chapter in the game.

The Light pack sees Knight Light battling through Sunscraper Spire, while Dark has Knight Mare saving the Midnight Museum. Each campaign is about an hour long, a decent length for a kids’ audience. In keeping with this year’s enemy-trapping theme, each pack also comes with a matching elemental trap, allowing you to capture and play as new villains Luminous and Nightshade. As toys, Knight Mare enjoys the better sculpt, but both packs cram in a lot of content.

Contributor

Matt Kamen

The GuardianTramp

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