It might seem ridiculous to quibble about stuff like character motivation in a film that seems to have been edited by shoving it all in a mincer and hoping for the best. But even with a chunky 10 minutes of exposition at the opening and a further “evil plotting” segment later on, it’s still far from clear why the few remaining healthy humans are more interested in killing each other than they are in dispatching the zombie hordes. Perhaps you need to be a Resident Evil completist to get the finer points of the plotting. This is the sixth film in the computer-game spin-off series starring Milla Jovovich. And at this point, the dialogue is more authentically braindead than the zombies.
Despite the number of movies in this franchise, the film still feels firmly rooted in its computer-game origins. The game-level structure sets Jovovich’s artificially enhanced warrior Alice a new challenge for each location. The only thing more limitless than the peril she faces is the live ammunition, which conveniently litters this post-apocalyptic wasteland. It all plays out to a score that sounds as though it was performed with hammers and grenades.