Call of Duty: Vanguard review – nostalgic warfare that takes us back to the start

PC, PS4/5, Xbox; Activision
A band of inglorious stereotypes go on a covert mission to uncover a Nazi plan in a traditional instalment of the series

There is always a sense of deja vu with Call of Duty games. For almost 20 years, they have led us through so many bombed-out cities, treacherous canyon passes and collapsing multi-storey buildings, the whole run now merges into one apocalyptic mega battle. By taking us back to the origin of the series – the second world war – Vanguard hammers this sense of familiarity home. This is a very traditional, extremely familiar and almost nostalgic Call of Duty instalment.

For the entertaining Campaign mode, we’re thrust into a covert mission involving an international task force of six differently skilled soldiers attempting to infiltrate a German submarine base to uncover a Nazi plan known as Operation Phoenix. As this is taking place in Germany in 1945 and features rogue SS officers (one brilliantly played by Dominic Monaghan, the nature of a plan named Phoenix should not be too hard to guess, but we still have to fight through around six hours of hectic, bullet-riddled missions to get there.

In a twist of cinematic narrative grace, the squad – let’s call them the Dirty Half-Dozen – is captured early on, and most of the game is a series of flashbacks giving us the origin stories of each of the characters. There’s cynical Russian sniper Polina Petrova, gung ho American pilot, Wade Jackson and conscientious British special forces officer Arthur Kingsley, and with them we whiz through key second world war flashpoints from Tobruk to Normandy, ticking off staple CoD set-pieces as we go. There’s a last stand against waves of incoming enemies, a flight combat bit, a tank bit, and you get to try out a range of authentic period weapons. What keeps it all together is a tight script that keeps the noninteractive sequences to a minimum, explores issues of diversity and personal tragedy in war and actually makes us care about this band of inglorious stereotypes.

Alongside the single-player Campaign is the usual range of online multiplayer options. Team Deathmatch and Domination are here, alongside newcomers such as Champion Hill, a sort of mini team-based Battle Royale organised into short elimination rounds. The pace of combat is almost ludicrously fast, and for your first few days of play your average lifespan between respawns will be roughly two seconds. You arrive, look about a bit, take one step … and then a 14-year-old wielding a tricked-out MP 40 submachine gun will riddle you with bullets. Repeat. Repeat again. The 20 or so maps are mostly very traditional three-lane set-ups, channelling the action through mountain-top Nazi meeting houses, north African villages and submarine bases – none have significantly interesting features or clever interactive elements, but they do the job.

The Zombies mode (another mainstay of the CoD series), takes the usual recipe – a team of players battling hordes of the undead – and makes changes. In previous instalments, the action was very round-based: you had to survive waves of progressively tough enemies. Now there are objectives to fight through, including patrol missions where you have to follow a glowing artefact, and a quest where you must harvest rune stones from fallen foes and feed them into the Sin Eater obelisk – the most literal interpretation of the “fetch quest” archetype that we’ve encountered in the series. It really messes with the rhythm and tension of the mode and you lose that pure sense of making a desperate last stand against the undead. You can still upgrade your weapons and unlock supernatural abilities, but the progression system feels a little lightweight and unfocused. There will be tweaks and new features in the near future, but it feels like they need to come sooner rather than later.

Call of Duty: Vanguard is the video game equivalent of an old war film that you’ve seen many times before, but still enjoy watching with a feeling of nostalgic comfort that armed conflict perhaps should not provide. It won’t set the world alight, but gives you the opportunity to blow a lot of it up – which is, after all, what we want from this series.

Call of Duty: Vanguard is out now; £59.99.

Contributor

Keith Stuart

The GuardianTramp

Related Content

Article image
Call of Duty: Black Ops Cold War review – plenty of carnage, not enough Kraftwerk
The sixth conspiracy-fuelled blaster has airstrikes, zombies and macho platitudes a-plenty, but its lack of 80s pop culture is a missed opportunity

Keith Stuart

19, Nov, 2020 @1:15 PM

Article image
It Takes Two review – joyful family adventure for socially distanced duos
Inspired by family-in-peril adventures like Frozen, this engrossing if didactic puzzler uses old-fashioned teamwork to great effect

Keith Stuart

31, Mar, 2021 @3:00 PM

Article image
Fifa 22 review – a flamboyant multiplex of total football
The latest iteration of the all-conquering football sim favours more structured play and rains down a multitude of modes and options – but ethical questions about Ultimate Team remain

Keith Stuart

01, Oct, 2021 @9:01 AM

Article image
Rainbow Six Extraction review – Call of Duty’s zombie mode crossed with XCOM’s alien invaders
This tense co-operative shooter is thoroughly entertaining, as much for the ideas it borrows as the ideas it comes up with

Keith Stuart

19, Jan, 2022 @11:17 AM

Article image
Outriders review – fountains of gore and hilarious carnage
Capturing exactly what makes the genre tick, this is perhaps the best looter-shooter game since Borderlands

Tom Bramwell

07, Apr, 2021 @12:00 PM

Article image
Resident Evil Village review – nerve-shredding descent into horror
The action careers superbly through spooky gothic castles and underground complexes where monsters and a bloodsucking femme fatale lie in wait

Keith Stuart

05, May, 2021 @3:00 PM

Article image
Saints Row review – a vast, ridiculous B-movie caper
With its wonky sets, dodgy cameras and bizarre plotlines, this reboot of the gangster adventure series is haphazard but joyful

Keith Stuart

22, Aug, 2022 @2:00 PM

Article image
Fifa 23 review – EA’s final Fifa game bows out gracefully
Fittingly, this year’s final edition of the perennial branded football sim at last achieves its aspiration of enjoyable realism

Keith Stuart

27, Sep, 2022 @3:00 PM

Article image
Marvel’s Midnight Suns review – superheroes, strategy and Gen Z banter
Making good use of the comics, this turn-based strategy games gives players satisfyingly fiendish challenges – and room to chillax afterwards

Keith Stuart

30, Nov, 2022 @2:00 PM

Article image
Lego Star Wars: The Skywalker Saga review – a feast of fan nostalgia
Journey through all nine movies in this gag-filled crowd-pleaser that even makes The Phantom Menace bearable

Keith Stuart

06, Apr, 2022 @12:01 PM