Florence review – powerfully relatable snapshots of first love

iPhone, iPad; Mountains/Annapurna Interactive
This graphic novel-style chronicle of twentysomething romance uses a delicate aesthetic and clever interactions to keep you emotionally invested

Florence has a lot in common with graphic novels – except that there are barely any words. A story of falling in love for the first time structured as a series of little moments, it will inevitably surface your own memories as you play. You could race through Florence in less than an hour, but you won’t want to, because each interactive snapshot speaks volumes with a soft, sketched aesthetic and light use of animation. Like many acclaimed narrative video games, Florence’s intimate personal story isn’t particularly interesting as a series of events – 25-year-old Florence goes to work, calls her mother, reminisces about her childhood, dates a man – but it’s told through clever and affecting use of all the tools a game designer has at their disposal.

Colour plays an important role. Early scenes of a commute and office desk are mostly black and white, while moments with more emotional intensity are brighter. There’s minimal text, so it stands out when it appears. In scenes where Florence speaks to her mother, each response is written in English and in her native tongue. The few sound effects – like the noise of a vacuum cleaner – ground the relatable story. The instrumental soundtrack highlights different instruments to match the tone of the scene, surfacing playful piano to accompany Florence’s memory of making art as a kid, or cello for a romantic moment.

Simple interactions move you through the chapters of Florence’s life. Tap an alarm clock to silence it; drag left and right to brush her teeth; rub the screen to shake a Polaroid; tap Florence’s phone to like photos on her social media feed. One particularly clever metaphor is used for conversations with her love interest, Krish. To get her to speak, you have to combine jigsaw pieces to form a complete speech bubble. Over the course of their first date, these jigsaws become easier as she becomes more comfortable with him. Variants of this interaction used elsewhere in the game are similarly effective.

Florence is linear, but the intimacy of its vignettes ensures that you remain emotionally invested throughout. It doesn’t matter which objects you choose to put in storage when Krish moves in; the impact comes from having to make that choice. Inaction and lack of control are used to great effect, too, especially towards the end. This short collection of small moments manages to cover a wide range of powerfully relatable emotional highs and lows, beautifully capturing what it’s like to fall in love for the first time.

Contributor

Jordan Erica Webber

The GuardianTramp

Related Content

Article image
Super Meat Boy Forever review – a gristly challenge
Precision and playfulness made the original irresistibly difficult, but this vindictive sequel feels more like a punishment

Keza MacDonald

13, Jan, 2021 @1:54 PM

Article image
Astrologaster review – comedy quack stalks the streets of Shakespeare
You play an Elizabethan astrologer-physician treating a bunch of hilarious hypochondriacs in this well put together game

Keza MacDonald

09, May, 2019 @11:16 AM

Article image
Little Orpheus review – madcap adventure to the centre of the Earth
It’s a bit fiddly on your phone, but guiding Soviet cosmonaut Ivan through lush jungles and forgotten cities is still a lot of fun

Keza MacDonald

18, Jun, 2020 @9:00 AM

Article image
Ready player one: the most anticipated games of 2019
Buzz Lightyear joins Kingdom Hearts, Harry Potter looks for the Pokémon Go effect, it’s party time down on the farm, and an avenging hero returns from the mists of Dreamcast time

Keza MacDonald

01, Jan, 2019 @6:00 PM

Article image
The Inpatient review – atmospheric virtual-reality chiller
PlayStation 4’s prequel to horror adventure Until Dawn is a bleak tale of psychological stress that quickly becomes a haunted house fairground ride

Keith Stuart

26, Jan, 2018 @9:00 AM

Article image
Iconoclasts review – retro-futuristic binge-worthy brainteaser
Mega Drive graphics belie the brains behind this puzzle-filled 2D platformer in which you play a misfit mechanic dismantling a religious techno-dystopia

Keza MacDonald

19, Jan, 2018 @12:30 PM

Article image
Kingdom Come: Deliverance review – impressively detailed medieval life sim
This lush and dynamic RPG prides itself on the historical accuracy of its recreation of 15th-century feudal Bohemia

Rick Lane

15, Feb, 2018 @2:00 PM

Article image
Harry Potter: Hogwarts Mystery review: a shameless shake-down
After drawing in the Potterites with a enchanting start, this game constantly interrupts your play unless you pay up. It’s dull, dismaying and deeply cynical

Keza MacDonald

04, May, 2018 @6:00 AM

Article image
Hitman 2 review – virtual violence takes a stealthy turn
Assassination missions that reward subterfuge – such as wearing a giant flamingo suit or loosening a racing driver’s wheel – make this a surprisingly creative sequel

Rick Lane

13, Nov, 2018 @3:24 PM

Article image
Monster Hunter World review – feast of fun and fury where you're on the menu
Pitting you against everything from fire-breathing dinosaurs to fluffy bird-wyverns, this is destined to be one of 2018’s best games

Keza MacDonald

30, Jan, 2018 @9:31 AM