Digital fashion designers sought for UK’s first degree in virtual couture

Environmental concerns and tech boom have conjured ‘perfect storm’ for master’s course in fashion and gaming, says professor

The seemingly sci-fi world of digital couture – in which social media users can buy virtual clothing to be worn online, while gamers can dress avatars in flamboyant “skins” – is increasingly being hailed as the next big thing in the industry.

Now, virtual clothes designers can take a master’s on the subject, the first of its kind in the UK, at the University for the Creative Arts in Farnham.

“Digital fashion is disrupting the industry and it was not an option to wait. We really see digital fashion as the future of fashion,” says Prof Jules Dagonet, the head of school for fashion at the university, where the digital fashion MA course will run from September.

According to Dagonet, a growing reliance on tech for communications as well as increasing concerns about the environment and waste have created “the perfect storm” for this new sector to thrive.

In gaming, the skins market is estimated to be with $40bn (£28bn) a year, while the global augmented reality and virtual realitymarket is forecast to reach $72.8bn.

For the younger generation, online presentation may be just as important – or more so – than the way they choose to dress in their physical lives, she adds. “There is an opportunity for them to curate their digital identities that can be more extravagant than their real ones.”

Digital embellishments are already part of the language of social media, such as the omnipresent filters that add makeup or distort facial features to Bambi-like proportions, and apps such as KiraKira+ that add a sparkle effect to clothing.

Sustainability was also a significant part of the appeal for young designers, Dagonet says. “The new generation is all about environment and sustainability. If something is going to be worn only once to be worn on social media, does it need to be made at all?”

The course will also focus on the digital fashion trade – creating samples digitally, rather than in fabric – before final versions are produced, which could reduce a huge amount of waste during the design process.

Paula Sello, 24, and Alissa Aulbekova, 22, are at the cutting edge of digital fashion with their brand, Auroboros, and are part of the prestigious Sarabande Foundation talent incubator programme set up by Alexander McQueen.

Their work, says Sello, reflects “what it means to be a brand in the 21st century, not only during a pandemic but also during the the third stage of internet when online starts to merge into reality”.

Prices for their current collection range from £60 for a Metamorph headpiece, an otherworldly violet floral crown that appears to grow across the head, to £750 for a full-length undulating, sci-fi amphibian look titled Replicant.

They predict digital style could eventually become so mainstream that it may provide the same hit as fast fashion. “We can’t keep producing millions of garments every year,” Sello says. “Instead the tech allows people who like changing outfits quickly – fast fashion essentially – to wear things they could not in reality, whether that’s fire or water.”

The pair also produces similarly sci-fi sounding real biomimicry couture gowns, which grow on the body over six to 12 hours before disintegrating.

The distinction between digital and real-life design is hyper fluid, says Aulbekova. The current collection consists of data files that are applied to photographs or videos provided by clients, but an augmented reality version will be enabled soon, allowing users to use the technology immediately and directly on their bodies. Technology will move beyond the screen in the near feature, says Sello.

Augmented reality clothing could become something that is integrated into the every day and part of your body, she adds. “There is a utopian possibility of turning it into something really beautiful.”

Contributor

Hannah Marriott Fashion editor

The GuardianTramp

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