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Arts research and development tips – 'double your dev time'
From jargon busting to getting started, London Sinfonietta, the National Holocaust Centre and more share their tips for good R&D

10, May, 2016 @11:00 AM

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Pictures worth a thousand words: tips for telling stories about art
Remember to entertain and inform, do your research and if using film, drop the shaky shots, writes documentary film-maker Phil Grabsky

Phil Grabsky

19, Feb, 2016 @12:00 PM

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Does a Francis Bacon smell like bacon? Lessons from the Tate Sensorium
The team behind the multi-sensory installation share what they learned in bringing taste, touch, smell and sound to the museum

Tom Pursey

15, Jan, 2016 @12:12 PM

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Arts, culture, creativity and tech: key trends for 2016
A panel of artists, designers, composers and coders share the digital and technological developments that will affect arts and culture this year

08, Jan, 2016 @1:00 PM

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How we made the story-driven app If You Go Away | App story
This GPS-driven story about loss turns your smartphone screen into a portal, presenting a virtually abstracted version of cities

Ben Eaton

06, Nov, 2015 @2:00 PM

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How digital tech can bridge gaps between museums and audiences
Collaboration is key to delivering inspiring experiences to greater numbers of people – and that’s where technology comes in

Mia Ridge and Danny Birchall

23, Oct, 2015 @12:00 PM

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Museum and gallery wayfinding: tips for signage, maps and apps
How can cultural attractions create more engaging orientation systems? Inspiration and case studies this way

Karen Hughes

25, Aug, 2015 @9:30 AM

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10 tips for developing and mastering digital products in the arts
Whether it’s a new website or an app upgrade, know your audience, think about the product lifecycle and choose marketing channels with care

Tim Plyming

07, Jul, 2015 @2:00 PM

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How we made HaikuJAM, the collaborative creativity app | App story
The app that encourages ‘jammers’ to collaborate through the Japanese art of Haiku has seen some unexpected uses

Dhrupad Karwa

03, Jul, 2015 @12:05 PM

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Five ways film-making is evolving thanks to new technology
David Sheldon-Hicks, who has worked on Guardians of the Galaxy and Ex Machina, examines advances in motion capture and 3D printing

David Sheldon-Hicks

12, Jun, 2015 @3:30 PM

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How we made personalised story app, Mr Glue Stories | App story
My daughter’s desire for a story was the inspiration to create an app that lets children invent personalised tales of their own

Amelia Thorne

05, Jun, 2015 @7:30 AM

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Interview with Chris Seed, head of animation, Jellyfish Pictures | Tech talk
The visual effects artist on perceptions of the VFX industry and what goes into bringing dinosaurs and robots to life on the big screen

Interview by Matthew Caines

05, May, 2015 @11:01 AM

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